<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2475911494719643134</id><updated>2011-08-01T15:25:15.092-07:00</updated><category term='Animations'/><title type='text'>Adam Gillespie</title><subtitle type='html'>Character Animator</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://animatedgaming.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2475911494719643134/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://animatedgaming.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Adam Gillespie</name><uri>http://www.blogger.com/profile/06583054905935393286</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_oxXgvU_5lAQ/S3iY_LxM36I/AAAAAAAAAAU/0idUHaItHYA/S220/AJ2.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>9</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2475911494719643134.post-4746490863645318363</id><published>2010-05-06T16:01:00.000-07:00</published><updated>2010-05-06T16:20:54.268-07:00</updated><title type='text'>Updates!</title><content type='html'>New anims! &lt;br /&gt;&lt;br /&gt;&lt;embed autoplay="false" height="490" loop="true" src="http://www.ajgillespie3d.com/movs/skagalphamelee.mov" type="video/quicktime" volume="50" width="720"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed autoplay="false" height="490" loop="true" src="http://www.ajgillespie3d.com/movs/skagAlphaRun.mov" type="video/quicktime" volume="50" width="720"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed autoplay="false" height="490" loop="true" src="http://www.ajgillespie3d.com/movs/skagalphawarning.mp4" type="video/quicktime" volume="50" width="720"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2475911494719643134-4746490863645318363?l=animatedgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animatedgaming.blogspot.com/feeds/4746490863645318363/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animatedgaming.blogspot.com/2010/05/updates.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2475911494719643134/posts/default/4746490863645318363'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2475911494719643134/posts/default/4746490863645318363'/><link rel='alternate' type='text/html' href='http://animatedgaming.blogspot.com/2010/05/updates.html' title='Updates!'/><author><name>Adam Gillespie</name><uri>http://www.blogger.com/profile/06583054905935393286</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_oxXgvU_5lAQ/S3iY_LxM36I/AAAAAAAAAAU/0idUHaItHYA/S220/AJ2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2475911494719643134.post-4066001041085296285</id><published>2010-03-09T17:02:00.000-08:00</published><updated>2010-03-09T17:16:24.275-08:00</updated><title type='text'>Updates and new demoreel.</title><content type='html'>Updates: Freelance project, &lt;a href="http://khangle.net/"&gt;Khang&lt;/a&gt; project, &lt;a href="http://www.joekellyaudio.com/"&gt;Joe&lt;/a&gt; project, &lt;a href="http://www.borderlandsthegame.com/"&gt;Borderlands&lt;/a&gt; and &lt;a href="http://finalfantasyxiii.com/"&gt;FFXIII&lt;/a&gt;. I also got the chance to animate on a really kick ass model from probably my most played game ever. Hopefully they let me show it so y'all can see it. In addition to all that I recently watched Tremors again and feel obligated to animate a lip synch from it. haha.  &lt;br /&gt;&lt;br /&gt;However, I DID manage to go back to a few old anims and totally redo them and comp in some backgrounds and missile smoke, woot! Put them all together and what do ya get? A brand new reel! Here it is:&lt;br /&gt;&lt;br /&gt;&lt;embed autoplay="false" height="490" loop="true" src="http://www.ajgillespie3d.com/AdamJGillespie_Demoreel/AdamJGillespie_Demoreel.mov" type="video/quicktime" volume="50" width="720"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;I can show some new stuff when I gets me some clearance! Until then thanks for checking the new reel. :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2475911494719643134-4066001041085296285?l=animatedgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animatedgaming.blogspot.com/feeds/4066001041085296285/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animatedgaming.blogspot.com/2010/03/updates-and-new-demoreel.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2475911494719643134/posts/default/4066001041085296285'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2475911494719643134/posts/default/4066001041085296285'/><link rel='alternate' type='text/html' href='http://animatedgaming.blogspot.com/2010/03/updates-and-new-demoreel.html' title='Updates and new demoreel.'/><author><name>Adam Gillespie</name><uri>http://www.blogger.com/profile/06583054905935393286</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_oxXgvU_5lAQ/S3iY_LxM36I/AAAAAAAAAAU/0idUHaItHYA/S220/AJ2.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2475911494719643134.post-1386225338704253384</id><published>2010-02-23T05:48:00.000-08:00</published><updated>2010-02-26T05:37:21.188-08:00</updated><title type='text'>WIP:: Jobs grow on jobbies</title><content type='html'>A bit more tweaking needed but heres where its at:&lt;br /&gt;&lt;br /&gt;&lt;embed autoplay="false" height="490" loop="true" src="http://www.ajgillespie3d.com/movs/jobbies_5.mp4" type="video/quicktime" volume="50" width="720"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2475911494719643134-1386225338704253384?l=animatedgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animatedgaming.blogspot.com/feeds/1386225338704253384/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animatedgaming.blogspot.com/2010/02/jobs-grow-on-jobbies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2475911494719643134/posts/default/1386225338704253384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2475911494719643134/posts/default/1386225338704253384'/><link rel='alternate' type='text/html' href='http://animatedgaming.blogspot.com/2010/02/jobs-grow-on-jobbies.html' title='WIP:: Jobs grow on jobbies'/><author><name>Adam Gillespie</name><uri>http://www.blogger.com/profile/06583054905935393286</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_oxXgvU_5lAQ/S3iY_LxM36I/AAAAAAAAAAU/0idUHaItHYA/S220/AJ2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2475911494719643134.post-1338367001523324683</id><published>2010-02-19T21:54:00.000-08:00</published><updated>2010-02-21T12:50:01.161-08:00</updated><title type='text'>Guirrero Jump</title><content type='html'>More Updates!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed autoplay="false" height="490" loop="true" src="http://www.ajgillespie3d.com/movs/test07_4.mp4" type="video/quicktime" volume="50" width="720"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;As per CGTALK requests, added a little more detail to the proxy BG, fine tuned a bunch of the subtle movements, added environmental animation (shingles only), and weighted him up. &lt;br /&gt;&lt;br /&gt;Updates:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[Second iteration of this: http://www.ajgillespie3d.com/movs/test07_1.mp4]&lt;br /&gt;&lt;br /&gt;As per request, fine tuned a bit more, had him pull the axe out of the roof. Also adjusted the timing for added weight and left on a motion blur.&lt;br /&gt;&lt;br /&gt;[First iteration of this: http://www.ajgillespie3d.com/movs/guirrero_jump_blocking_03.mp4]&lt;br /&gt;&lt;br /&gt;Did a bunch of work to the rig, built the inside of the mouth, facial blend shapes so he can get angry, blink, and umm...well soldiers dont really get happy so I didnt make a smile. Though I guess I should since I bet he likes that big ass axe. haha. &lt;br /&gt;&lt;br /&gt;Blocked this in today for fun. Wanted to test the rig out sooooo....there ya go. Ill decide if I want to finish it tonight or not after a bit o mass effect. DAMN YOU SHEPARD!&lt;br /&gt;&lt;br /&gt;I WOULD be playing Borderlands, but one of the trio red-ringed like a jerk. Hurry up and get your Xbox back so I can have regenerating ammo!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2475911494719643134-1338367001523324683?l=animatedgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animatedgaming.blogspot.com/feeds/1338367001523324683/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animatedgaming.blogspot.com/2010/02/guirrero-jump-blocked-in.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2475911494719643134/posts/default/1338367001523324683'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2475911494719643134/posts/default/1338367001523324683'/><link rel='alternate' type='text/html' href='http://animatedgaming.blogspot.com/2010/02/guirrero-jump-blocked-in.html' title='Guirrero Jump'/><author><name>Adam Gillespie</name><uri>http://www.blogger.com/profile/06583054905935393286</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_oxXgvU_5lAQ/S3iY_LxM36I/AAAAAAAAAAU/0idUHaItHYA/S220/AJ2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2475911494719643134.post-5026341203055885300</id><published>2010-02-17T12:45:00.000-08:00</published><updated>2010-02-17T17:30:08.753-08:00</updated><title type='text'>MEL and Max Rigs</title><content type='html'>Whaaaaaaaaaaaaaaat?! Thats right, I was switchin it up. MaxScript is so damn useful but I didnt really know too much about MEL so I dusted off the ol' books and started crankin' out some code! &lt;br /&gt;&lt;br /&gt;As an animator, I dont exactly have a degree in C# or shader programming, but I figure if you know what you are dealing with, you can be that much better. &lt;br /&gt;&lt;a href="http://www.blogger.com/goog_1266436900399"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.creativecrash.com/maya/downloads/character-rigs/c/squirrely-rig" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_oxXgvU_5lAQ/S3xOIblvNGI/AAAAAAAAABI/dVUZEE3xAf0/s320/squirrel.jpg" /&gt;&lt;/a&gt;I also played with this guy a bit.&lt;br /&gt;&lt;br /&gt;I mostly was dissecting his rig and seeing what makes him tick though as I got into it I decided &lt;span id="goog_1266436900395"&gt;&lt;/span&gt;&lt;span id="goog_1266436900396"&gt;&lt;/span&gt;&lt;a href="http://www.blogger.com/"&gt;&lt;/a&gt;to make a quick animation with him. Ill be doing that today.&lt;br /&gt;&lt;br /&gt;If you are interested in the rig I found it &lt;a href="http://www.creativecrash.com/maya/downloads/character-rigs/c/squirrely-rig"&gt;here&lt;/a&gt;.&lt;br /&gt;The author of this character is Josh Burton.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;However all that rigging and coding got me all sorts of amped to animate something. Sooooo...I did this:&lt;br /&gt;&lt;br /&gt;&lt;embed autoplay="false" height="461" loop="true" src="http://www.ajgillespie3d.com/movs/guirreroruntest09.mov" type="video/quicktime" volume="50" width="461"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;This is Guirrero. Created by &lt;a href="http://www.jokermartini.com/"&gt;John Martini.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I am in the process of rigging this one (as you can see the fingers still need better skinning), though felt obligated to get this guy running around (literally) so John could see his boy in action. I'll finish it soon dood! I swear!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2475911494719643134-5026341203055885300?l=animatedgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animatedgaming.blogspot.com/feeds/5026341203055885300/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animatedgaming.blogspot.com/2010/02/mel-and-max-rigs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2475911494719643134/posts/default/5026341203055885300'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2475911494719643134/posts/default/5026341203055885300'/><link rel='alternate' type='text/html' href='http://animatedgaming.blogspot.com/2010/02/mel-and-max-rigs.html' title='MEL and Max Rigs'/><author><name>Adam Gillespie</name><uri>http://www.blogger.com/profile/06583054905935393286</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_oxXgvU_5lAQ/S3iY_LxM36I/AAAAAAAAAAU/0idUHaItHYA/S220/AJ2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_oxXgvU_5lAQ/S3xOIblvNGI/AAAAAAAAABI/dVUZEE3xAf0/s72-c/squirrel.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2475911494719643134.post-3242078637430818837</id><published>2010-02-15T03:55:00.001-08:00</published><updated>2010-02-15T03:55:25.817-08:00</updated><title type='text'>Fun with motion graphics</title><content type='html'>Motion graphics animated opening for Jade Swell's demoreel. Used in this was After Effects with Trapcode Particular plugin, 3DS Max and Nuke. &lt;br /&gt;&lt;br /&gt;Replaying in firefox: Firefox has some kind of bug where you can't see the controls in a quicktime mov unless its skinned on top of the video embed. You can either guess where it is (the timecode and controls are there, just invisible), or you can double click the play area to get it to Pause/Play. Hope this helps.&lt;br /&gt;&lt;br /&gt;&lt;embed autoplay="true" height="486" loop="False" src="http://www.ajgillespie3d.com/movs/jadeOpening.mov" type="video/quicktime" volume="50" width="720"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2475911494719643134-3242078637430818837?l=animatedgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animatedgaming.blogspot.com/feeds/3242078637430818837/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animatedgaming.blogspot.com/2010/02/fun-with-motion-graphics_15.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2475911494719643134/posts/default/3242078637430818837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2475911494719643134/posts/default/3242078637430818837'/><link rel='alternate' type='text/html' href='http://animatedgaming.blogspot.com/2010/02/fun-with-motion-graphics_15.html' title='Fun with motion graphics'/><author><name>Adam Gillespie</name><uri>http://www.blogger.com/profile/06583054905935393286</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_oxXgvU_5lAQ/S3iY_LxM36I/AAAAAAAAAAU/0idUHaItHYA/S220/AJ2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2475911494719643134.post-7737071986764761967</id><published>2010-02-15T02:56:00.000-08:00</published><updated>2010-02-15T11:26:32.097-08:00</updated><title type='text'>A few from 2009</title><content type='html'>Found a bunch of playblasts and tests from 2009...Fun fun!&lt;br /&gt;&lt;br /&gt;Just double click on any of them to see them work or if you can actually see the play controls, use those. (Theres a bug with firefox and quicktime pro..blegh)&lt;br /&gt;&lt;p&gt;&lt;embed autoplay="false" height="262" loop="False" src="http://www.ajgillespie3d.com/movs/07.mov" type="video/quicktime" volume="50" width="320"&gt;&lt;/embed&gt;&lt;embed autoplay="false" height="262" loop="False" src="http://www.ajgillespie3d.com/movs/01.mov" type="video/quicktime" volume="50" width="320"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/p&gt;&lt;table border="0" style="width: 647px;"&gt;&lt;tbody&gt;&lt;tr&gt;       &lt;td height="42" width="308"&gt;DVD Intro&lt;/td&gt;       &lt;td width="323"&gt;I was told you could only have one cryptic rig per scene. Muahaha. I contest this!&lt;/td&gt;     &lt;/tr&gt;&lt;/tbody&gt; &lt;/table&gt;&lt;p&gt;&lt;embed autoplay="false" height="262" loop="False" src="http://www.ajgillespie3d.com/movs/02.mov" type="video/quicktime" volume="50" width="320"&gt;&lt;/embed&gt;&lt;embed autoplay="false" height="262" loop="true" src="http://www.ajgillespie3d.com/movs/06.mov" type="video/quicktime" volume="50" width="320"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/p&gt;&lt;table border="0" style="width: 647px;"&gt;&lt;tbody&gt;&lt;tr&gt;       &lt;td height="42" width="313"&gt;I was playing with different rigging methods for this one. Riggers everywhere would cry if they saw this ones modifier stack. Poor Zero. &lt;/td&gt;       &lt;td width="324"&gt;A rig off Kiel's site. Thought it was pretty sick nasty so I played with it for a night.&lt;/td&gt;     &lt;/tr&gt;&lt;/tbody&gt; &lt;/table&gt;&lt;p&gt;&lt;embed autoplay="false" height="262" loop="False" src="http://www.ajgillespie3d.com/movs/05.mov" type="video/quicktime" volume="50" width="320"&gt;&lt;/embed&gt;&lt;embed autoplay="false" height="262" loop="False" src="http://www.ajgillespie3d.com/movs/04.mov" type="video/quicktime" volume="50" width="320"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;table border="0" style="width: 647px;"&gt;&lt;tbody&gt;&lt;tr&gt;     &lt;td height="21" width="308"&gt;Unsheathing the giant Wrench of doom!&lt;/td&gt;     &lt;td width="323"&gt;&amp;quot;Hi!&amp;quot;&lt;/td&gt;        &lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;p&gt;&lt;embed autoplay="false" height="262" loop="False" src="http://www.ajgillespie3d.com/movs/08.mov" type="video/quicktime" volume="50" width="320"&gt;&lt;/embed&gt;&lt;embed autoplay="false" height="262" loop="False" src="http://www.ajgillespie3d.com/movs/03.mov" type="video/quicktime" volume="50" width="320"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/p&gt;&lt;table border="0" style="width: 647px;"&gt;&lt;tbody&gt;&lt;tr&gt;       &lt;td height="42" width="308"&gt;A clip from Harold and Kumar 2. Thought it was the funny. Used Pete's rig for it.&lt;/td&gt;       &lt;td width="323"&gt;A wizard.&lt;/td&gt;     &lt;/tr&gt;&lt;/tbody&gt; &lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2475911494719643134-7737071986764761967?l=animatedgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animatedgaming.blogspot.com/feeds/7737071986764761967/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animatedgaming.blogspot.com/2010/02/found-bunch-of-old-random-animations.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2475911494719643134/posts/default/7737071986764761967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2475911494719643134/posts/default/7737071986764761967'/><link rel='alternate' type='text/html' href='http://animatedgaming.blogspot.com/2010/02/found-bunch-of-old-random-animations.html' title='A few from 2009'/><author><name>Adam Gillespie</name><uri>http://www.blogger.com/profile/06583054905935393286</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_oxXgvU_5lAQ/S3iY_LxM36I/AAAAAAAAAAU/0idUHaItHYA/S220/AJ2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2475911494719643134.post-4911705802555772435</id><published>2010-02-14T19:29:00.000-08:00</published><updated>2010-02-14T19:38:12.805-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Animations'/><title type='text'>Terminal Unlock</title><content type='html'>This is a neat little thing I did for my Zero animation. After Zero walks into the room this opens up to greet him.&lt;br /&gt;&lt;br /&gt;I basically made this while I had a bit of an artists block, bored as hell, at 2 am. Modeled in 35 minutes, textured in 0, heh. &lt;br /&gt;&lt;br /&gt;Thinking about it, I probably should have had the screws screwing OUTWARDS rather than inwards, though it doesnt look all that bad like this either. &lt;br /&gt;&lt;br /&gt;Replaying in firefox: Firefox has some kind of bug where you can't see the controls in a quicktime mov unless its skinned on top of the video embed. You can either guess where it is (the timecode and controls are there, just invisible), or you can double click the play area to get it to Pause/Play. Hope this helps.&lt;br /&gt;&lt;br /&gt;&lt;embed autoplay="true" height="486" loop="false" src="http://www.ajgillespie3d.com/movs/controlpaneltest.mov" type="video/quicktime" volume="50" width="720"&gt;&lt;/embed&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2475911494719643134-4911705802555772435?l=animatedgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animatedgaming.blogspot.com/feeds/4911705802555772435/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animatedgaming.blogspot.com/2010/02/terminal-unlock.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2475911494719643134/posts/default/4911705802555772435'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2475911494719643134/posts/default/4911705802555772435'/><link rel='alternate' type='text/html' href='http://animatedgaming.blogspot.com/2010/02/terminal-unlock.html' title='Terminal Unlock'/><author><name>Adam Gillespie</name><uri>http://www.blogger.com/profile/06583054905935393286</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_oxXgvU_5lAQ/S3iY_LxM36I/AAAAAAAAAAU/0idUHaItHYA/S220/AJ2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2475911494719643134.post-6398377981452693739</id><published>2010-02-14T15:41:00.000-08:00</published><updated>2010-02-14T15:47:40.250-08:00</updated><title type='text'>02/14</title><content type='html'>Figured Id start a blog as it would be easier to update than my &lt;a href="http://ajgillespie3d.com"&gt;official site&lt;/a&gt; and would get me more inclined to post all the stuff I do.&lt;br /&gt;&lt;br /&gt;Although I can animate in both max and maya (LOVE max trajectories but admittedly maya's curve editor is lightyears ahead of max's...blast you autodesk/discreet/alias!); I am admittedly much better at modeling and rigging in max. So I spent the day seeing what was out there for maya rigs to play with as I was in a maya mood. Tons of fun stuff I gotta say! Ill upload that stuff once I figure out how haha.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2475911494719643134-6398377981452693739?l=animatedgaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://animatedgaming.blogspot.com/feeds/6398377981452693739/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://animatedgaming.blogspot.com/2010/02/0214.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2475911494719643134/posts/default/6398377981452693739'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2475911494719643134/posts/default/6398377981452693739'/><link rel='alternate' type='text/html' href='http://animatedgaming.blogspot.com/2010/02/0214.html' title='02/14'/><author><name>Adam Gillespie</name><uri>http://www.blogger.com/profile/06583054905935393286</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://3.bp.blogspot.com/_oxXgvU_5lAQ/S3iY_LxM36I/AAAAAAAAAAU/0idUHaItHYA/S220/AJ2.jpg'/></author><thr:total>0</thr:total></entry></feed>
